App development: learn about this process from start to finish
Every day, thousands of mobile apps are posted in Google and Apple stores. Some of them are games, others are social networks and many are e-commerce apps. But all these applications, if professionally built, should follow a similar development process.
In today’s post, we’ll present the stages of the app development process from start to finish. Keep reading and get to work!
While each mobile app starts with one central idea, your initial premise is probably not enough to create an app that makes money or gets a hearing. You need to create an application that caters to a sufficiently large market but is also specific enough to resonate with private users.
To do so, instead of starting with the design phase, take some time for extensive market research. By doing so, you can act more assertively and give you, your organization, and your investors the confidence that your efforts will not be in vain.
At the end of this process, you should have the scope of the mapped work and have determined how much of the design process will be done at home.
When you start working on the look and feel of your app, you already know the features and results you’re trying to deliver to the user.
Start by describing how users will interact with your application in terms of different functions and screens. Also create journeys for them, where you map, in great detail, the path that each one can make within your application.
Wireframes and storyboards will give you information about the backend needed to support app functionality. When done correctly, the prototype will be the base developer to start creating the actual application.
Your developers can use an app building platform such as GoodBarber, Shopgate, and Buildfire, or configure storage, databases, APIs, and servers as they begin to build their prototype backend.
When you get here, you must have set up developer accounts for the app stores where you plan to publish yours.
During the internship, it is imperative that you consider multiple factors, such as multitasking, form factor, device, and operating system fragmentation. It’s useless to incorporate features and functions into the app if they are not compatible with most smartphones.
Developers should keep in mind the limitations of features on the phone and, in addition, write codes so the app does not cover too much of the processor or memory.
While developing mobile apps, it’s a good idea to test in advance and often.
Different mobile devices respond in several ways. In the testing phase of any software, your goal is to make it fail as much as possible so that you can fix it before it contacts the users.
Doing so keeps the final costs down. The further you get into the development cycle, the more expensive it becomes to fix bugs!
You should always refer to the original planning documents when building the various test cases. Also, return previously deleted features to all versions of the application. Just because something works in the beta does not mean that it will work during the launch candidate’s testing process.
The release phase of the application development lifecycle is critical to the success of your application. Fail at that point and all the hard work and money you’ve invested goes down the drain.
The purpose of the launch phase is to take your application into the hands of as many users as possible.
App development does not end at release! As your app falls into the hands of users, the feedback will pour out and you will need to incorporate these suggestions, complaint, and criticisms into future versions of the app.
If you are starting out, it may take some time to get accustomed to the process. But by repeating the steps, application development will become increasingly predictable. So, ready to start? Do you have any other questions or suggestions? Leave your comment and join in the conversation!